HDR on supported Windows 10 desktops might get disabled when DOOM Eternal starts rendering in HDR mode. Fixed some intermittent crashes found in Call of Duty: Black Ops Cold War with DirectX Raytracing enabled. World of Warcraft: Shadowlands may fail to launch when DirectX12 API is selected on Windows7 system configurations. Fixed some intermittent crashes found in Total War Saga: Troy and World of Warcraft: Shadowlands. Crysis Remastered may experience corruption on character models on Radeon RX 6800 Series graphics products. Godfall is not detected or listed in Radeon Software gaming tab. Lower than expected performance may be experienced on Radeon RX 5000/500/400 series graphics products in Godfall. Lower than expected performance may be experienced on Radeon RX 6000 series graphics products in Watchdogs: Legion and Dirt 5. The SPIR-V extension introduces a new instruction OpTerminateInvocation that allows a shader invocation to immediately terminate, which provides the behavior required by the GLSL discard statement. VK_KHR_shader_terminate_invocation: This extension indicates support for the SPV_KHR_terminate_invocation SPIR-V extension. It cannot be bound, rather it can be linked into other pipelines. A pipeline library is a new special pipeline type that defines a set of pipeline states. VK_KHR_pipeline_library: This extension introduces pipeline libraries. The VK_KHR_deferred_host_operations extension itself does not specify any commands as deferrable. VK_KHR_deferred_host_operations: This extension defines the infrastructure and usage patterns for deferrable commands, which allows dependent extensions to defer their own operations. VK_KHR_ray_query: This extension introduces ray queries, which can be used by any shader type outside of the optional dedicated ray tracing pipeline to return traversal results to the calling shader. VK_KHR_ray_tracing_pipeline: This extension introduces ray tracing pipelines along with new shader domains and an indirection table to link shader groups with acceleration structures. Acceleration structures are the most common way for quickly identifying potential ray intersections by ray tracing techniques. VK_KHR_acceleration_structure: This extension provides acceleration structures for representing geometry that is spatially sorted. This extension allows for multiple pixels to be shaded via a single fragment shader invocation as opposed to the normal rate of one invocation per pixel. ![]() VK_KHR_fragment_shading_rate: This extension provides the ability to change the shading rate per fragment. A Web-based installer that automatically downloads and installs the minimum required AMD driver components for your system.
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